
Videogame Projects
I really enjoy writing music for video games because the music has to be interactive and able to react to different triggers at any time. This gives the writing process an extra layer that I really enjoy.
I also love creating an audio environment including sound design for virtual worlds as it adds feeling to the whole project and brings it to life.
XARIA
Xaria is a game I created myself, in which I implemented my music via Fmod. My goal was to create a peaceful, dreamy fantasy world with a fitting soundtrack. For this I composed a piece with piano, strings, synth pad and duduk. I also worked with 2 musical layers - an ambient and a main theme layer. When you get within a certain radius of the stone formation, the music switches from the ambient to the main theme layer.
Licht Hengelo
In February 2024 I wrote music for an interactive light/music installation at the Licht Hengelo Festival in collaboration with Trimotion.
This was a very interesting project, because the music had to react to different triggers and be able to adapt accordingly at any moment.
Similar to writing music for videogames, I worked with multiple layers of music and loop regions to achieve this.
The Final Print
“The Final Print” is a game project for which I wrote the music in collaboration with Roelof Meijer and Job Boots. In the game, the player takes on the role of an investigative journalist in Harlem in the early 1940s.
Someone has been murdered, and the police's explanations are simply not convincing. What's more, the person the police accuse of the murder is a good friend of yours, so you will do everything you can to find out the truth.

